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I woke up like this...

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I fell asleep on the couch last night, and had a pleasant fuzzy surprise when I woke up. Just thought it was too cute not to share.

[Image: e328703d4a4b65a1c486f405e49aa5b7.jpg]

[Teaser] 15.1 - PR Primal Greeks, Eight Xian (Updated 3/1)

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Teaser (3/1):
Eight Xian Card Details

Rares: http://www.towerofsaviors.com/zh/archives/21603#content-area
Commons: https://www.facebook.com/groups/tos.zh/permalink/2267477876665128/

(1 hour ago)KaerfNomekop Wrote: Tie Guai Li
Earth Machina
Leader: Earth non-Elf non-Demon ATK 4x. All members' ATK increases 1.5x on enemies of attributes that are dissolved.
Team skill 1: 8 Xian generic skill - Damage on Elf and Demon enemies 2x.
Team skill 2 when running dual: At the end of each turn, convert a random rune into an Earth rune for every 2 groups in the initial dissolve. Non-Earth attributes with >3 are prioritised.
Active (cd8): Earth and Machina ATK 1.8x. If fuel is at 100% on activation, increases to 2.2x. If the team contains 3+ Machinas, spin time +3 seconds regardlessly. Effect disappears on entering the next wave.

He Xian Gu
Light God
Leader: If the team has 4+ 8 Xian members, combo attack bonus +125%. When Hearts are dissolved, Team ATK 1.6x.
Active (cd5): God ATK 1.8x. For every group of Hearts or runes of team members' attributes dissolved, 1 enchanted God rune is dissolved, max 6 runes. Lasts until an enemy's attack is received.
Team skill 1: 8 Xian generic skill - Damage on Elf and Demon enemies 2x.
Team skill 2 when Lu Dong Bin and He Xian Gu are leader and ally (either combination): See Lu Dong Bin.

Lu Dong Bin
Dark God
Leader: God and Dark ATK 3.4x. When 3 runes are dissolved, ATK 1.3x further; this increase goes up to 2.5x with 15 runes.
Active (cd6): Choose a rune type to explode and generate Enchanted Dark God runes. For 1 turn, Dark runes have 50% of all attributes' effect.
Team skill 1: 8 Xian generic skill - Damage on Elf and Demon enemies 2x.
Team skill 2 when He Xian Gu and Lu Dong Bin are leader and ally: For every group of team members' attribute runes dissolved, +1 EX combo, max +10 (unaffected by other skills). Spin time +2s regardlessly.



New mob series introduced, gives 600 battle rounds when fed to 8 Xian cards or 50 battle rounds to other cards. Obtainable from the new biweeklies, Black Hole and Trade Fortress.

(1 hour ago)put1572 Wrote: Eight Xian Team Skill

Trigger condition:
There are members of Eight Xian series in the team

Team skill:
Eight Xian members attack x2 against elf and demon enemies


Lan Caihe (water)

Active Skill: CD 5
For 2 rounds, while moving runes, fire runes that are touched convert into water runes, while dark runes that are touched convert into light runes.


Cao Guojiu (Fire)

Active Skill: CD 6
For 1 round, inactivate all enemies and change them into fire attribute; while skill effect is in play, ignore 80% of enemies' defense


Zhongli Quan (Fire)

Active Skill: CD 6
Converts water runes into enchanted fire runes.
For 1 round, all members attack x2 against fire enemies.


Han Xiangzi (Earth)

Active Skill: CD 5
Randomly converts 5 runes into enchanted earth God runes (heart runes priority).
For 1 round, for every 1 God rune dissolved at first batch, team recovers 3000HP, to the max of 90,000HP for 30 God runes dissolved.


Zhang Guolao (Light)

Active Skill: CD 9
For 1 round, self attack x9 (no sharing with other members); when there are enemies defeated upon the round of skill activation, all Eight Xian members (except Zhang Guolao himself) active skills CD -2.


Primal Greek Team Skills
Full Translations Here: https://www.facebook.com/SGEarendil/posts/581990792154098

TL;DR:
Erebus and Pontos => multiplier raised to 10x, otherwise no change
Phanes and Gaia => 1 sec time extension. Adjacent conversion happens to only 2 random fire runes. (doesn't need to be enchanted) When you spin a group of 5+ self attribute runes in a column, you get a 2.5x multiplier on the member in that column.
Aether => All stats multiplier raised from 1.2 to 1.3x, For 4+ combos, 2.4x boost. For every combo above 4, this multiplier is raised by 0.2x, to a max of 3x for 7 combos.

--
Teaser (02/26):
CN: http://www.towerofsaviors.com/zh/archives/21579#content-area
- SM card, Ubume
- Arena card, Master Guan
--
3/9 SM Card - Ubume(?)
Ubume (?) - Earth Demon
CD 8 - Self attack becomes 0, Human & Demon Atk 2.2x. When the team has >=3 attributes, reduce damage by 30%. Lasts until the entire team does not attack.

15.1 Arena Card - Master Guan (?)
Master Guan (?) - Water Human
CD 6 - For 1 round, the first 30 runes to drop will be water human runes, fire human runes, and earth human runes.

Looks like something's going on with the old non-PR Sprite and Origin of Demons costumes? I'm not clear on the details, seems like you can get souls for having them?

Also there's going to be a filter for finding the cards of the most recent patch.

--
Teaser (02/22):  
CN: http://www.towerofsaviors.com/zh/archives/21472#content-area
EN: http://www.towerofsaviors.com/en/archives/15170#content-area
- JO Boss, Dong Zhuo
- PR Primal Greek, Leader and Active Skills
- Eight Xian, Art only
- Dark Zeus SM Announcement
--
15.0 JO Boss

Dong Zhuo - Dark Human
CD 6 - For 1 round, every member that has activated an active skill this round launches an extra 4x self attack of dark attribute.




His JO Boss skill is:
Quote:Damage dealt to the enemy by non-Light attacks will be lowered to 10%/5%. The enemy attacks once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, all Light Runestones will be turned into Locked Dark Runestones; Team Attack -10%/-20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy will only receive Damage when all present Light Runestones are dissolved (dissolving Light Runestones is necessary and only the first batch is counted).
With 25% Ambush. Thanks @joetjef

Jinnie Costume for 15 JO completions.

PR Primal Greek

PR Primal GreeksPontosPhanesGaiaAetherErebus
Leader Skill3 Dissolve; When god runes are dissolved, god attack 1.5xFire ATK 4.5x. For dissolving 12+ fire runes, fire attack 1.8xEarth ATK 4.5x. For dissolving 12+ Earth runes, Earth attack 1.8xWhen the team has members of 5 attributes, team attack 2.5x. When the team has members of 5+ races, team attack 2x3 Dissolve; When god runes are dissolved, god attack 1.5x
Active SkillConvert 8 god water runes in 2 random cornersConvert fire runes to god runes. For 1 round if a group of 5+ fire runes is dissolved, fire attack 1.6x Convert Earth runes to god runes. For 1 round if a group of 5+ earth runes is dissolved, earth attack 1.6x For 1 round, all runes have 30% effect of all attribute runes. When the team has members of 5+ races, 3 runes of each attribute are converted to enchanted runes.Convert 8 god dark runes in 2 random corners

More or less confirms what we already know. Team skills have yet to be revealed.

New Series - Eight Immortals

Pictures only. We've got a Light monster on top? Dark monster on left is Lü Dongbin, Water on right is Lan Caihe

Dark Zeus SM

Finally! Opening on Friday 3/2

TOS's Next Collab...

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https://www.facebook.com/tos.zh/photos/a.402912706465921.95051.391977874226071/1756777121079466/?type=3&theater

It's Hunter X Hunter. Bam!

LOL I'm just making this thread separate because I don't want Agnesi's main 15.1 thread to fill up too quickly with noncontent stuff to the point of being unreadable to newbs and non-regulars. So feel free to discuss your feelings about this surprise anime collab that everyone thought was gonna be Fate.

EDIT: Oh also Crash Fever. https://www.facebook.com/tos.zh/photos/a.402912706465921.95051.391977874226071/1756778291079349/?type=3&theater

[Discussion+Strategy+Info] Rumbling of Thunder - Surrender! Humans Ultimate Stage

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http://towerofsaviors.wikia.com/wiki/Rumbling_of_Thunder
Info is not on wiki yet. Enemy stats can be found here: http://www.g8game.tw/archives/33755
Skill descriptions are: 
2) Enchanted shield, board is masked until you start spinning
3) Phantom, locks earth, light and heart runes on stage entry and whenever it attacks. 
5) Counterattacks if hit with non-enchanted runes
6) Enchanted shield, initial attack for 5889 damage, 60% poison for 5 rounds
7a) All dark runes are electrified every turn. Extra attacks for each dark combo in initial dissolve
7b) Monochrome runes, spam trojan, recovers HP as much as damage dealt if dark combos in initial dissolve


Achievements: 
Light Team
3+ Races
Fire Team

DC Reward: http://towerofsaviors.wikia.com/wiki/Successive_Defiance_Opal
The stage seems more manageable than the other recent stages, especially if you have Daoloth or VR Greeks

2* Clear (Light Team, 3+ Races) with Dual Daoloth + PR Pluma, PR Ra, Lady White Bones, Colin with Aggressive Pique Seal for the 2 turn CD delay

1, 2, 3, 4, 5) Just spin through, getting CD ready. Can use Lady White Bones to help remove marked runes on stage 3. 
6) Remove poison debuff with Daoloth, Colin, Pluma
7a) Ra to remove dark runes
7b) Daoloth and DC, kill with the 2 extra turns






2* Clear (Fire Team, 3+ Races) with Dual VR Hephaestus + VR Fire Yan, Kyo, Shakuro, Yukimura with Aggressive Pique Seal for the 2 turn CD delay. Didn't need Shakuro, should have brought Seth instead.


1, 2, 3, 4, 5) Just spin through, getting CD ready. Turn on Hephaestus when ready
6) Remove poison debuff with Yukimura, then turn on Hephaestus and Yan. 
7a) Kyo to remove dark runes
7b) DC and kill with the two extra turns. Should have brought Seth instead of Shakuro to help burst down.






Farming Team with Dual Daoloth + PR Pluma, Sirius Fusion, Colin

1, 2, 3, 4, 5) Just spin through, getting CD ready.  
6) Pluma and spin
7a) Remove poison debuff with Daoloth, Sirius skill 1
7b) Daoloth and Sirius Full board convert. DC optional.




Other teams: coming soon

Celebration Event【The Mythos of Xian & Gods】 (5th - 11th March)

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http://www.towerofsaviors.com/en/archives/15233#content-area

TLDR: 
1) 7 daily login diamonds, 3x baby harpy and 200 souls on weekend, free 8 Xian draw
2) 8 Xian Seal, increased number of souls for decomposing these seal cards until 25th March 
3) 8 Xian and Primal Greeks have guaranteed brilliant or perfect until 1st April. 
4) New Ultimate Stage - Ubume, with stamina refill on weekend 
5) Purchase reward: 6+ diamonds gives you a Gaelle, a Madhead and an 8 Xian card at skill 7. Monthly package is also available
6) New weekly battle and items in trade fortress

 

★ 1st Event: Daily Login Diamonds


Time: 5 Mar (Mon) – 11 Mar (Sun)
1 Diamond will be given daily during this period. Log in everyday to get a total of 7 Diamonds!

 


★ 2nd Event: Login Reward

Time: 10 Mar (Sat) – 11 Mar (Sun)
Log in on 10 Mar to receive “Baby Harpy” x3;
Log in on 11 Mar to receive 200 Souls.

 


★ 3rd Event: Diamond Seal Event “The Eight Trigrams”

Time: 5 Mar (Mon) – 15 Apr (Sun)
“The Eight Trigrams” Drawing Machine will be available during this period, including a total of 8 “The Eight Xian” Characters.
“The Eight Trigrams” is located in “Shop”

“The Eight Xian” series include:

6-star Shape Shifter – Lan Caihe
6-star High Spirited – Cao Guojiu
6-star Bionic Immortal – Li Tieguai
6-star Supreme Lotus – He Xian’gu

6-star Mischievous Wit – Lü Dongbin
6-star Emulative Ascetic – Zhongli Quan
6-star Playful Mind – Han Xiangzi
6-star Longevous Child – Zhang Guolao

 


★ 4th Event: Ultimate Stage “The Grudge of Losing”

Time: 9 Mar (Fri) 22:00 – 11 Mar (Sun) 23:59
Lingering over the hatred and grudge. Are you able to redeem her lost soul?

* Challenge the 3-star achievement to get the rare Compulsion Reward
* Clear the stage three times to obtain the Outfit of “Lullaby of Love – Ubume”

 


★ 5th Event: Source of Victory

Time: 10 Mar (Sat) – 11 Mar (Sun)
Log in within the event period to receive Stamina Refill x1! (The Stamina Refill must be used within the event period)

* Important:
Login on 10 Mar (Sat) – 11 Mar (Sun) to receive Stamina Refill x 1 in “Community” → “Rewards”
The Stamina Refill must be used within 10 Mar (Sat) – 11 Mar (Sun)

 


★ 6th Event: Purchase Bonus

Time: 5 Mar (Mon) – 11 Mar (Sun)
No matter a purchase has been made before or not, you will receive “Giallar the Hornist” x 1, “Madhead” x1 and a random seal card from “The Eight Xian” (Skill Lv.7) series for the FIRST time you make a single purchase of 6 or more Diamonds within the event period. Each Summoner could receive the reward only once.

Example: For the first time you make a purchase of 6 Diamonds on 5 Mar, you will obtain the reward, which can be found in “Rewards” after re-logging in to the game. But if you purchase 6 Diamonds again on 6 Mar, you will NOT receive the reward again.

* There will be a higher chance to summon rare Characters of the “The Eight Xian” series on 16 Mar (Fri)
* The Purchase Bonus is available for users of iOS and Android

 


★ 7th Event: Purchase Rewards “Month of Good Fortune”

Time: 5 Mar (Mon) – 18 Mar (Sun)
A new Monthly Package offer has arrived! Now you can purchase a large amount of Diamonds and gain Diamond Seal Card Draw opportunities at a much discounted price!

Note:
1. This offer is applicable to all versions, including iOS and Android (Google Play and APK) Version.
2. Card Draw Events will not affect this card pool’s monster summoning rate.
3. Purchasing Monthly Package will trigger “Purchase Bonus”, which includes a seal draw from “The Eight Xian” series and other related rewards.

 


★ 8th Event: Enhanced Level up results for “The Eight Xian” & “Primal Greek Gods” Series

Time: 5 Mar (Mon) – 1 Apr (Sun)
You will definitely get “Brilliant” and “Perfect” level up results for “The Eight Xian” & “Primal Greek Gods” series during the event period!

 


★ 9th Event: Special Event “Emergence of God Power”

Time: 5 Mar (Mon) – 11 Mar (Sun)
Let’s reveal the secret of the Xian!

* Reward can be obtained in “Community” → “Rewards” upon relogin

 


★ 10th Event: Special Event “Souls Up”

Time: 5 Mar (Mon) – 25 Mar (Sun)
During the event period, the Souls to be obtained by decomposing “The Eight Xian” series will be greatly increased!

 


★ 11th Event: New Mission “The Enchanted Painting” Series

Destiny brings you together, which is where the story begins!
First Debut: “The Unique Style”
Time: 5 Mar (Mon) – 15 Apr (Sun)

Note:
1. The Elite Stage is available in the “The Enchanted Painting” with guaranteed drop of the Boss after Summoner clears the Stage.
2. The Elite Stage will be available for Summoner who has cleared Extra Stage and obtained the Monster of the Stage.
3. There will be no achievements and ranking for Elite Stage.
4. “Specific Clear Times” is available. Clear the Floor for specific times to obtain bonus rewards

 


★ 12th Event: New Items on “Trade Fortress”

Time: 6 Mar (Tue) – 18 Mar (Sun)
New item is available for the Eight Xian. Come and take a look!

*All of the above events will be held during version 15.1

Aether

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Rainbow Lady!

Leader: When the team contains 5 attributes, Team ATK 2.5x. When the team contains 5+ races, Team ATK 2x.
Active: For 1 round, all runes have 30% effect of all attributes. When the team contains 5+ races, 3 runes of each attribute are converted to enchanted runes.
Team skills:
- When used as leader and ally: Team HP, ATK and REC 1.3x. When 4+ combos are made, Team ATK 2.4x; further combos raise the multiplier by 0.2x, up to 3x at 7 combos.

Probably the exemplar of a "rainbow" style team in this game. Aether teams run on a maximum multiplier of 97.5x, which is insanely whoppinghugenormous. Of course, this is balanced by the gimmick of being the epitome of "rainbow" style teams in this game, needing both 5 races and 5 attributes.

Strengths and Weaknesses
+ Well-rounded overall stats
+ Amazingly versatile: lots of cards can be put into this team without sacrificing any of its firepower
+ Resistant to race/attribute blocking enemies
+ Deals good damage regardless of board state
= Far less "correct" or "optimal" setups/members than usual leaders
- Requires a large variety of trained cards to utilise fully
- Team building can be quite complex, needing to navigate around the restrictions
- Many traditional synergies of race/attribute are much less effective

Members
This team is simultaneously very diverse and very restrictive. All of the following are cards that you might consider dropping into an Aether team:
WaterFireLightDark
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Ubume?
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[Image: 60?cb=20140619021720&path-prefix=zh][Image: 60?cb=20170619130634&path-prefix=zh][Image: 60?cb=20170206111331&path-prefix=zh][Image: 60?cb=20141125115604&path-prefix=zh]
[Image: 60?cb=20160919055233&path-prefix=zh][Image: 60?cb=20180208045924&path-prefix=zh][Image: 60?cb=20161201112404&path-prefix=zh]
[Image: 60?cb=20170619130636&path-prefix=zh][Image: 60?cb=20150720121033&path-prefix=zh][Image: 60?cb=20170206111332&path-prefix=zh][Image: 60?cb=20160714111936&path-prefix=zh]
[Image: 60?cb=20170826122957&path-prefix=zh][Image: 60?cb=20170907140416&path-prefix=zh][Image: 60?cb=20170731191731&path-prefix=zh]
[Image: 60?cb=20160125115719&path-prefix=zh][Image: 60?cb=20160125115719&path-prefix=zh][Image: 60?cb=20141125115536&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh]
[Image: 60?cb=20170112153829&path-prefix=zh][Image: 60?cb=20171222105237&path-prefix=zh]
[Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20141125115559&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20170707041739&path-prefix=zh]
[Image: 60?cb=20141125115403&path-prefix=zh][Image: 60?cb=20150629032810&path-prefix=zh][Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20160304115847&path-prefix=zh]
[Image: 60?cb=20170826123001&path-prefix=zh]
[Image: 60?cb=20140619030630&path-prefix=zh][Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20160427100550&path-prefix=zh][Image: 60?cb=20171222105246&path-prefix=zh]
[Image: 60?cb=20171026180503&path-prefix=zh][Image: 60?cb=20160808075417&path-prefix=zh][Image: 60?cb=20160919055232&path-prefix=zh][Image: 60?cb=20161031082559&path-prefix=zh]
[Image: 60?cb=20170826122946&path-prefix=zh][Image: 60?cb=20171026180511&path-prefix=zh][Image: 60?cb=20180111225135&path-prefix=zh][Image: 60?cb=20140618143836&path-prefix=zh]
[Image: 60?cb=20140618154312&path-prefix=zh][Image: 60?cb=20160218103022&path-prefix=zh]
[Image: 60?cb=20150912062421&path-prefix=zh][Image: 60?cb=20171026180504&path-prefix=zh][Image: 60?cb=20160808075417&path-prefix=zh][Image: 60?cb=20171026180526&path-prefix=zh]
[Image: 60?cb=20140618144133&path-prefix=zh][Image: 60?cb=20140618160426&path-prefix=zh]
[Image: 60?cb=20171026180506&path-prefix=zh][Image: 60?cb=20160125115723&path-prefix=zh][Image: 60?cb=20160808075418&path-prefix=zh][Image: 60?cb=20161020130923&path-prefix=zh]
[Image: 60?cb=20161112130349&path-prefix=zh][Image: 60?cb=20171026180515&path-prefix=zh][Image: 60?cb=20171026183543&path-prefix=zh][Image: 60?cb=20171123140018&path-prefix=zh]
[Image: 60?cb=20160125115721&path-prefix=zh][Image: 60?cb=20160125115722&path-prefix=zh][Image: 60?cb=20141105102036&path-prefix=zh][Image: 60?cb=20160707073337&path-prefix=zh]
[Image: 60?cb=20171026180508&path-prefix=zh][Image: 60?cb=20170523203655&path-prefix=zh][Image: 60?cb=20170523205052&path-prefix=zh][Image: 60?cb=20170714113541&path-prefix=zh]
[Image: 60?cb=20171116131036&path-prefix=zh][Image: 60?cb=20140618145115&path-prefix=zh][Image: 60?cb=20140618160904&path-prefix=zh]
[Image: 60?cb=20151005091748&path-prefix=zh][Image: 60?cb=20180122125804&path-prefix=zh][Image: 60?cb=20180122125830&path-prefix=zh] [Image: 60?cb=20171123140018&path-prefix=zh][Image: 60?cb=20180122125805&path-prefix=zh][Image: 60?cb=20180201103525&path-prefix=zh]
[Image: 60?cb=20180222095403&path-prefix=zh][Image: 60?cb=20180122125805&path-prefix=zh][Image: 60?cb=20180214023558&path-prefix=zh]
Li Tieguai
[Image: 60?cb=20180111225136&path-prefix=zh][Image: 60?cb=20180122125807&path-prefix=zh]
That isn't to say that they're all equally effective though, and some cards are rather more likely to be seen.

Below are a few sample compositions:
[Image: 60?cb=20151116122929&path-prefix=zh][Image: 60?cb=20171222105239&path-prefix=zh][Image: 60?cb=20170206111330&path-prefix=zh][Image: 60?cb=20180111225136&path-prefix=zh]
Circe pairs very nicely with Aether's natural combo goals, and the other cards are all powerful bursts in and of themselves - Ghroth offers insane damage, Aloha yields ten combos with two combos per attribute, and Lionel's extra shots also get triggered by Aloha and Aether's actives.

[Image: 60?cb=20160125115719&path-prefix=zh][Image: 60?cb=20160125115720&path-prefix=zh][Image: 60?cb=20160125115720&path-prefix=zh][Image: 60?cb=20160125115722&path-prefix=zh][Image: 60?cb=20170119115108&path-prefix=zh]
With their dragonwares, the VR JTTW are powerful statsticks and offer extra spin time. Daji in particular has an active useful to the whole team. Rakshasa also fits alongside any of them for even more stats, or even on her own as a nice damage booster. Good cards to keep benched and sub in as necessary, with bonus points for possibly occupying all four slots.

Aether offers some of the most challenging teambuilding decisions in the entire game. This is rewarded with some of the most power and versatility available out of a single leader. Provided your collection is large and varied enough, Aether can easily be a powerhouse.

FB Video: Rhinobeetle Samurai and 500k coins

Fire team


Bonus friend point draw

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Did I miss the bonus friend point draw for this version (bonus baby harpy/protagonist etc)? From memory these normally happen in the last couple of weeks of the version.

Azathoth

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[Image: 60?cb=20171222105246&path-prefix=zh]

Leader skill: Dragon HP 1.3x and ATK 4x. For every initial combo, 1 Enchanted Dark rune is generated in this card's column. When 10+ Dark runes are dissolved, Team ATK 1.6x further.
Team skill: When Azathoth is used as leader and ally,
- Dark Dragons' initial CDs -3.
- For every 10 runes in the initial dissolve, 500,000 Dark damage is deal to all enemies before the team begins launching attacks, up to 1,500,000 Dark damage with 30 initial dissolve runes. 1% of the highest damage dealt onto a single this way is converted to your HP.
- Whenever an enemy is defeated, recover 50% of your total HP (rounded down).
- Extend spin time by 1s. Each non-Dark attribute increases this by 0.5s, max 3s with all 5 attributes.

Strengths and Weaknesses
+ High HP and damage
+ Can generate attack runes from nothing
+ High combo count from generated runes
+ Heals without hearts
+ Percentage-based healing
+ Capable of using non-Dragon and non-Dark members without losing multipliers
+ Built-in non-attack damage source
+ Built-in board cleaners
- Low natural recovery
- Restrictive teambuilding, mainly focused on Novalis
  - Vulnerable to resets

General Gameplan
Damage: Madhead clearly did something right when they released Novalis, as the dragon meta has pretty much revolved around him ever since. Azathoth is the newest and most powerful leader to capitalise on this, with some innovations that make it superior to even non-dragon teams in certain aspects.

Not content with just a high multiplier, Azathoth also provides Novalis with natural attack rune generation - each of your initial combos generates two dark runes, one each under both the leader's and ally's columns. This means a constant stream of damage provided you can clear runes under the two columns on opposite sides of the board (if those runes aren't cleared, the generated runes don't fall or accumulate for later). Dissolving enough Dark runes, both generated and standard skydrops, drives the multiplier higher still. 

Recovery: As with many dragon teams, Azathoth's healing is non-conventional. Rather than leeching like Ursula/Barbara or heart-based percentages like Dagon/Cthugha/Byakhee, Azathoth recovers by draining the life force from its victims, recovering HP when enemies are damaged by its pre-attack snipe or defeated. This is both a blessing and a curse. Since the team's natural recovery isn't boosted at all, dissolving hearts only provides healing in pittances that don't do much against the team's bulky HP. On the other hand, healing comes in bursts once you defeat an enemy. Waves of small mobs will even push you into the overheal range when multiple mobs are killed in the same turn.

Note: The healing from your snipe happens after attacks, while the healing from defeating enemies happens at the end of the turn.

Snipe: Even if you don't manage to clear the side columns or dissolve any hearts, Azathoth is still capable of attacking and healing (albeit both at greatly reduced ability) through the pre-attack snipe that's part of the team skill. There's nothing else in the game quite like this, which is why it deserves a section of its own. This snipe has several notable features:
- It deals all its damage in one chunk. At a maximum of 1,500,000 damage, this is a rather hefty size of non-attack damage; it can break through defenses, and can deal a sizeable portion of damage over several turns. I've personally used this to defeat enemies that restrict Dragon attacks.
- It's Dark Attribute damage. This means it gets amplified against Light enemies or by skills like Artemis that increase Dark damage dealt. Similarly, it can be reduced by enemies with skills that reduce damage from Dark attacks.
- It's dealt after spinning. This means it can pick up the Enchanted effect from dissolving Enchanted Dark runes, breaking through Enchanted Shields in the process; it deals damage through rune-dissolve shields, puzzle shields, vortex, cumulative rune shields, etc. that most regular activated snipes can't pass.
- It's dealt automatically, without an "attacker". This means it deals full damage to enemies that are resistant to Dragon-race attacks, and ignores attack/active locks. It also breaks through Stealth to reveal enemies, as well as Tumbler damage reduction. Without a source, it doesn't trigger reflect damage either.
- It breaks through certain conditions to deal damage when most other damage is negated, such as through Orb Shields when orbs are lit up.

Members
[Image: 60?cb=20151221091450&path-prefix=zh] ★★★★★
Your bread and butter. The team is still quite powerful without him, but maximum damage capabilities will require Novalis as a standard member.

[Image: 60?cb=20161117065916&path-prefix=zh] ★★★★★
CD 5 time tunnel and board clean is incredibly useful. Even more so when he's off-color to raise your spin time and separate Azathoth's active runes.

[Image: 60?cb=20151221091449&path-prefix=zh] ★★★★☆
Mainly used to pair with Novalis, but even if you don't have him she can still be useful. Since only Dark runes are generated and they don't give their effect to other attributes, the damage of Dark dragons in the team will be higher than any other attributes' even without Novalis. Ursula can thus be used to raise the damage of non-Dark dragons, often to the millions even with regular spins. Helpful in dealing with enemies that resist Dark damage.

[Image: 60?cb=20170523205125&path-prefix=zh] ★★★★☆
Occupies a similar niche to Ursula. His active comes up faster, but it only lasts one turn, and doesn't have the same attribute-sharing effects that Ursula has. Generating more Dark runes isn't always the most helpful in this team as they can fill the board pretty easily.

[Image: 60?cb=20170826123001&path-prefix=zh] ★★★★☆
Also pairs best with Novalis, but decent on her own. Her active makes up for the lower damage output of non-Dark dragons, so you might consider using her just to separate Azathoth's active runes.

[Image: 60?cb=20150629032810&path-prefix=zh][Image: 60?cb=20171204032825&path-prefix=zh] ★★★★☆
Two of the more commonly used boosters. Fthaggua deals more damage, while Nidhogg bulks up your stats and offers another heal.

[Image: 60?cb=20170112153829&path-prefix=zh] ★★★★☆
Sometimes you'll want a safety net, and Zhao Yun does that job nicely, offering both a time tunnel and a delay. If you're just aiming for a time tunnel, Colin may be an alternative choice.

[Image: 60?cb=20160627042504&path-prefix=zh] ★★★★☆
CD 6 boost and lifeleech, what's not to like? The leech in particular can be very useful in longer battles or where you can't stall much.

[Image: 60?cb=20170206111330&path-prefix=zh] ★★★☆☆
A non-Dragon non-Dark card you might consider rather frequently. Due to its poor recovery, Azathoth struggles with enchanting runes, especially Water/Fire/Earth. Aloha deals with that handily, and offers a convenient 10-combo board and extra spin time that can both be used offensively.

[Image: 60?cb=20171221111520&path-prefix=zh] ★★★☆☆
You get back to full health rather easily, so the buff won't last very long. Might be a consideration for more drawn-out single-wave bosses.

[Image: 60?cb=20160919055234&path-prefix=zh][Image: 60?cb=20171222105242&path-prefix=zh]★★★☆☆
These two get points for offering utility that isn't too commonly found - dodge, board enchantment and combo boosting. Daoloth's self ATK boost doesn't do much here since it's Light and Novalis is usually around anyway.

[Image: 60?cb=20160627042504&path-prefix=zh][Image: 60?cb=20160330123527&path-prefix=zh][Image: 60?cb=20160304115847&path-prefix=zh][Image: 60?cb=20171222105237&path-prefix=zh]★★★☆☆
Slightly below average boosters, but not bad choices if you don't have better.

[Image: 60?cb=20171228083556&path-prefix=zh] ★★★☆☆
If you can clear either of the end columns, you can get the necessary 5-rune chunk to keep this boost going. However, it's a fair bit weaker than Draco's.

[Image: 60?cb=20160427100550&path-prefix=zh] ★★☆☆☆
Not the greatest as a booster, but the defense break sometimes helps. Not so much in this team as in other dragon teams though.

[Image: 60?cb=20140618150428&path-prefix=zh][Image: 60?cb=20160630115338&path-prefix=zh]★★☆☆☆
A fair bit weaker than the other boosters mentioned above. Use in desperation.

[Image: 60?cb=20160627042503&path-prefix=zh][Image: 60?cb=20151221091449&path-prefix=zh] ★★☆☆☆
This team isn't very defense-oriented. Even though you've got a ton of HP, your recovery mechanisms don't allow you to recover much of it very often. Easier to go all-out offensive.

[Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20160919055235&path-prefix=zh] ★★☆☆☆
You don't really need the fast conversion since you're generating your own runes most of the time, but if you do need a bump they're pretty good at it.

[Image: 60?cb=20140619030523&path-prefix=zh][Image: 60?cb=20140619030456&path-prefix=zh][Image: 60?cb=20140619030506&path-prefix=zh] ★★☆☆☆
Sometimes you'll need hearts, not for healing but to break through cumulative Heart shields. They might come in handy then, though Colin does a similar job and more besides, and DC is often better if you only need the hearts once.

[Image: 60?cb=20140619030532&path-prefix=zh][Image: 60?cb=20140619030630&path-prefix=zh][Image: 60?cb=20160627042503&path-prefix=zh] ★★☆☆☆
You already have a really powerful in-built snipe as well as Novalis' concentrated attack. These guys are only useful if the enemy defense is so high that neither of those can cut it.

[Image: 60?cb=20141125115536&path-prefix=zh][Image: 60?cb=20141125115559&path-prefix=zh] ★☆☆☆☆
Your in-built snipe deals more damage than these guys at full charge.

[Image: 60?cb=20151022141245&path-prefix=zh][Image: 60?cb=20170620024516&path-prefix=zh][Image: 60?cb=20170620024518&path-prefix=zh][Image: 60?cb=20170620024519&path-prefix=zh][Image: 60?cb=20170620024517&path-prefix=zh] ★☆☆☆☆
If you want fast snipes, maybe, but otherwise the same as the Companion snipers.

[Image: 60?cb=20141125115346&path-prefix=zh][Image: 60?cb=20141125115403&path-prefix=zh] ★☆☆☆☆
You already have two board exploders, and their attribute boost isn't too useful.

Conclusion: One of the stars of the current meta, Azathoth is a team with good bulk, decent recovery, strong offensive power and a variety of utility both built-in and from members.

Diamond Seal Event - The Eight Trigrams

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I haven't drawn and I'm not entirely sure I will, considering the only card I think is worth having is the Earth rare, but might as well open the thread for people to feel victorious or defeated in. I got the Light Common from the free draw, he's okay-ish.

Team Building Assistance!

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Hi all!,

I recently got back into TOS and want to make a stronger team. Currently I have two teams right now, both greek god teams (PR and Maxlvls, some maxskill too)

1. Poseidon - CoP - Wenzhong - CoA - Tefnut - Poseidon
2. Athena - ForestsKeeper - Yunyang - Yggdrasil - Circe - Athena

Assuming that the following cards were all Maxlvl and PR (unless stated) I would really appreciate some tips on team building and the current meta! I also still have my ALLMAX ANNIVERSARY DRAW that I can use C:

Thanks a lot! (list of cards under spoilers.)

Gods:
-    Water:
Urd
Poseidon
CoA - Carrie
CoP - Cateua & Ravniss
Freyr
Tian-hou, Matsu
Oceans Keeper
Skogul

-    Fire:
Skuld
Hephaestus
Aries
Taurus
Amaterasu Omikami
Flames Keeper
Refulgent Agnamut
Phanes

-    Earth:
Verthandi
Capricorn
Athena
Forests Keeper
Fallen Feather - Indulgent
Geironul
Gaia
Taishang Laojun

-    Light:
Apollo
CoL - Luna
CoL - Galio
Zeus (not PR)
PR Yan & Xi
Idun
Keeper of Festivals - Nian
Dinoysus
The Magic Lamp
Yue Lao

-    Dark:
Valkyrie
Odin (not PR)
CoS - Alma
Hades (not PR)
Changxi
Namtar
Keeper in the Dark
Fallen Feather - Apathetic
Norvi
Izanami
Rahu

Fiends/Demons:

-    Water:
Yuki-onna
Elizabeth
Scrubia
Louis
Cinderella

-    Fire:
Shuten-doji
Archilles
Thetis
Chong Lou
Jackie
Katawaguruma
EmperorDragon of FieryWings
The Red Noses

-    Earth:
Diarmuid
Rosa Sisters - Amor & Celos
Belle
Yamauba
Kushinada
Alibaba
Kojiro

-    Light:
Beelzebub
Zendouki
Kejourou
BoneDragon of GrowingPhosphorus

-    Dark:
PR Yan & Xi
Tuchigumo
Todd
Myoudouki
Blackrose Harley
Rainee

Humans:
-    Water:
Wen Zhong
Cassandra
PQoW
Dreamer Matthew
Gretchen H.
Souless Robot
Han Ling-Sha
Yue Qi
Wang Hsian-Hu
Azai
Oichi
Ji Wu Wang

-    Fire:
Medea
PKoF
Sean
Agnesi
Jia Rou
Winkie
Nangong Huang
Wangshu
Tristan
Bedivere
Nohime
Li Naotora
Shizaku Gozen
Au Shiau Hung Chen

-    Earth:
Duncan
Circe
PKoE
Lu Cheng-Syuan
Sih Kong Yu
Jiang Yun-Fan
Hsiahou Jin-Hsuan
Hideyoshi

-    Light:
PKoL
Jyu Yun & Cloudy
Modi & Magni
Agatha
Queen Arthur
Honda
Terry
Marbas

-    Dark:
Endor
HFD
Ian Cliff
Novia Cliff
PKoD
Thomas Midgley
Yue Jin-Zhao
Yocto
Diaochan
Ye Shiao Chai

Beasts:
-    Water:
Tefnut
Cthulhu
Frosty Melog

-    Fire:
Cerberus
GSoF

-    Earth:
Yunyang
Medusa
Haza
Inari

-    Light:
Griffin
GSoL
Pluma
Illuminated Melog
Toto

-    Dark:
GSoD
Basti
Baphomet
Bobo
Silver Bullet

Dragons:
-    Water:
Ao Guang
GSoA
DDoW
MDoW
DSoW

-    Fire:
DDoF
Blazing Golemn
MDoF
EDoF
DSoF
Inferno Melog
Piasa
Shakuro

-    Earth:
DDoE
MDoE
EDoE
DSoE
Pilatus
FoulDragon of CorruptingMaggots

-    Light:
DDoL
MDoL
DSoL
ProtometallicDragon Uranus (not PR)
EDoL

-    Dark:
DDoD
DSoD
Moonlight Golem
MDoD
EDoD
Nightfall Melog

Elf:
-    Water:
Jinnie
Snow Cone
Margarite
Pupuro
Fylgja
Vepar

-    Fire:
Nezha
Marchosias

-    Earth:
Yggdrasil
Yvette
Tini

-    Light:
Marguerite

-    Dark:
Underworld Rebel Lucy
Isabel
Morris
Komatsuhime 

-update-
Just drew an Andromeda

15.1 Update Contents

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[Image: 60?cb=20180305110903][Image: 60?cb=20180305110903][Image: 60?cb=20180305110904][Image: 60?cb=20180305110904][Image: 60?cb=20180305110905][Image: 60?cb=20180305110905][Image: 60?cb=20180305110906][Image: 60?cb=20180305110906]
The Eight Xian
Cards of this series receive 600 skill rounds when fed with Candigons, as opposed to the 50 rounds that other cards get.
They all share a common team skill, which causes the damage they deal to Elf and Demon enemies to be amplified by 2x.

Common Pulls
[Image: 60?cb=20180305110903]
#1701 Shape Shifter - Lan Caihe
TC: 16
6★ Water Human
HP | ATK | REC: 2,676 | 1,542 | 485
Active: Conversion of Watery Moonlight (16/5, slvl 12)
For 2 rounds, convert all Fire runes touched into Water, and Dark runes into Light.
Leader: Ferocity of Humans
Human ATK 4x

[Image: 60?cb=20180305110903]
#1702 High Spirited - Cao Guojiu
TC: 16
6★ Fire God
HP | ATK | REC: 3,049 | 1,568 | 368
Active: Fiery Vanity (17/6, slvl 15)
For 1 round, delay all enemies and change them into Fire attribute; ignore 80% of enemy defense while this effect is active.
Leader: Ferocity of Gods
God ATK 4x

[Image: 60?cb=20180305110905]
#1706 Emulative Ascetic - Zhongli Quan
TC: 16
6★ Fire God
HP | ATK | REC: 3,231 | 1,514 | 346
Active: Flaming Bellicosity (17/6, slvl 12)
Convert Water into Enchanted Fire. For 1 round, damage dealt to Fire enemies 2x.
Leader: Ferocity of Gods
God ATK 4x

[Image: 60?cb=20180305110906]
#1707 Playful Mind - Han Xiangzi
TC: 16
6★ Earth God
HP | ATK | REC: 3,657 | 1,282 | 357
Active: Spirits of Spring Leaves (16/5, slvl 12)
Convert 5 runes into Enchanted Earth God runes (Heart has priority). For 1 round, recover 3,000 HP for each God rune dissolved, up to 90,000 with 30 God runes (initial dissolve only).
Leader: Ferocity of Gods
God ATK 4x

[Image: 60?cb=20180305110906]
#1708 Longevous Child - Zhang Guolao
TC: 16
6★ Light God
HP | ATK | REC: 3,657 | 1,282 | 357
Active: Radiance of the 8 Xian (20/9, slvl 12)
For 1 round, Self ATK 9x (no sharing); if an enemy is defeated, all Eight Xian CD -2 (except Zhang Guolao).
Leader: Ferocity of Gods
God ATK 4x

Rare Pulls

[Image: 60?cb=20180305110904]
#1703 Bionic Immortal - Li Tieguai
TC: 16
6★ Earth Machina
HP | ATK | REC : 3,868 | 1,300 | 391
Active: Soul-Penetrating Power (19/8, slvl 12)
Earth and Machina ATK 1.8x; if this card's Fuel is at 100%, 2.2x instead. If the team contains 3+ Machinas, +3s spin time regardlessly. Lasts until the end of the wave.
Leader: Harvester of Soul Pieces
Earth non-Elf, non-Demon ATK 4x. Damage dealt 1.5x on enemies of the attributes of dissolved runes.
Team Skill:
When leader and ally are Li Tieguai: At the end of the round, convert 1 random rune into Earth for every 2 groups in the initial dissolve (priority to non-Earth attributes with more than 3 runes).

[Image: 60?cb=20180305110904]
#1704 Supreme Lotus - He Xian'gu
TC: 16
6★ Light God
HP | ATK | REC : 3,124 | 1,383 | 544
Active: Lotus Power (16/5, slvl 12)
God ATK 1.8x; for each group of Hearts or team members' Attributes in the initial dissolve, 1 Enchanted God rune is generated (max 6 runes). Lasts until damaged by an enemy attack.
Leader: Assembly of the 8 Xian
If there are 4+ "The Eight Xian" cards in the team, combo ATK bonus +125%. When Hearts are dissolved, Team ATK 1.6x.
Team skills:
When leader and ally are He Xian'gu and Lü Dongbin (interchangeable): Spin time +2s regardlessly. +1 EX combo for each group of runes of team members' Attributes dissolved (max 10).

[Image: 60?cb=20180305110905]
#1705 Mischievous Wit - Lü Dongbin
TC: 16
6★ Dark God
HP | ATK | REC : 3,164 | 1,618 | 403
Active: Trigram of Gloom (17/6, slvl 12)
Explode a chosen rune type to generate Enchanted Dark God runes. For 1 round, Dark runes have 50% effect of other attributes.
Leader: Godly Charm of Gloom
God and Dark ATK 3.4x. Each rune dissolved increases Team ATK by 0.1x, ranging from 1.3x with 3 runes to 2.5x with 15 runes.
Team skills:
When leader and ally are He Xian'gu and Lü Dongbin (interchangeable): Spin time +2s regardlessly. +1 EX combo for each group of runes of team members' Attributes dissolved (max 10).

[Image: 60?cb=20180305110900][Image: 60?cb=20180305110901][Image: 60?cb=20180305110901][Image: 60?cb=20180305110902][Image: 60?cb=20180305110902]
PR Primal Greeks
[Image: 60?cb=20180305110900]
#1375 Lord of Waves - Pontos
TC: 20
7★ Water God
HP | ATK | REC: 3,084 | 1,655 | 483
Active: Floral Corners - Billows (16/5, slvl 12)
Convert 8 runes, 4 each in two random corners, into Water God runes.
Leader: Boundary Revolution - Gods
All runes can be dissolved in groups of 3. Rune drop rates will not be affected by any skills. When God runes are dissolved, God ATK 1.5x.
Team skills:
When the leader and ally are 7★ Pontos:
- Water ATK 10x. 
- For every group of runes in the initial dissolve, 1 Water rune is generated.
- For every group of runes dissolved (excluding the initial dissolve), 1 Water rune is generated, to a max of 5 runes.

[Image: 60?cb=20180305110901]
#1376 Lord of Meteor Flames - Phanes
TC: 20
7★ Fire God
HP | ATK | REC: 3,179 | 1,769 | 389
Active: Treaty of Fiery Shadow - EX (16/5, slvl 12)
Convert Fire runes into God runes. For 1 round, Fire ATK 1.6x if a group of 5+ Fire runes is dissolved.
Leader: Savage Ferocity of Blaze - EX
Fire ATK 4.5x. If 12+ Fire runes are dissolved, Fire ATK 1.8x further.
Team skills:
When the leader and ally are 7★ Phanes:
- Spin time +1s.
- At the end of each round, convert the 4 runes adjacent to 2 random Fire runes into Fire runes.
- When a column of 5+ Fire runes is dissolved, a Fire card in that column gets ATK 2.5x for the round.

[Image: 60?cb=20180305110901]
#1376 Lady of Life - Gaia
TC: 20
7★ Earth God
HP | ATK | REC: 3,540 | 1,509 | 435
Active: Treaty of Spring Leaves - EX (16/5, slvl 12)
Convert Earth runes into God runes. For 1 round, Earth ATK 1.6x if a group of 5+ Earth runes is dissolved.
Leader: Savage Ferocity of Wood - EX
Earth ATK 4.5x. If 12+ Earth runes are dissolved, Earth ATK 1.8x further.
Team skills:
When the leader and ally are 7★ Gaia:
- Spin time +1s.
- At the end of each round, convert the 4 runes adjacent to 2 random Earth runes into Earth runes.
- When a column of 5+ Earth runes is dissolved, an Earth card in that column gets ATK 2.5x for the round.

[Image: 60?cb=20180305110902]
#1378 Lady of Astro - Aether
TC: 20
7★ Light God
HP | ATK | REC: 3,373 | 1,522 | 476
Active: Enchanted Quintuple Coherence (17/6, slvl 12)
For 1 round, all runes have 30% effect of all attributes; if the team contains 5+ Races, enchant 3 random runes of each attribute.
Leader: Convergence of Five Spirits - EX
If the team contains 5 Attributes, Team ATK 2.5x. If the team contains 5+ Races, Team ATK 2x.
Team skills:
When the leader and ally are 7★ Aether:
- Team HP, ATK and REC 1.3x.
- When 4+ combos are made, Team ATK 2.4x; each further combo increases this by 0.2x, up to 3x with 7 combos.

[Image: 60?cb=20180305110902]
#1379 Lord of Umbra - Erebus
TC: 20
7★ Dark God
HP | ATK | REC: 3,093 | 1,843 | 367
Active: Floral Corners - Gloom (16/5, slvl 12)
Convert 8 runes, 4 each in two random corners, into Dark God runes.
Leader: Boundary Revolution - Gods
All runes can be dissolved in groups of 3. Rune drop rates will not be affected by any skills. When God runes are dissolved, God ATK 1.5x.
Team skills:
When the leader and ally are 7★ Erebus:
- Dark ATK 10x. 
- For every group of runes in the initial dissolve, 1 Dark rune is generated.
- For every group of runes dissolved (excluding the initial dissolve), 1 Dark rune is generated, to a max of 5 runes.

[Image: 60?cb=20180305110902]
New Arena Card - Master Guan
#1693 The Unbeatable - Master Guan
TC: 14
Rarity: 6★
Water Human
HP | ATK | REC: 3,084 | 1,443 | 440
Active: Tricolor Blades - Humans (17/6, slvl 12)
For 1 round, the first 30 runes to drop will be Water/Fire/Earth Human runes.
Leader: Ferocity of Humans
Human ATK 4x

[Image: 60?cb=20180305110907]
New Biweekly - Chun Xiang
#1713 The Inspired Touch - Chun Xiang
TC: 12
6★ Water Human
HP | ATK | REC: 2,236 (+500) | 1,194 (+200) | 413 (+95)
Active: Spirits of Melting Ice (17/6, slvl 12)
For 1 round, Frozen runes can be dissolved; for each frozen rune dissolved, Team ATK +0.2x and recover 3,000 HP up to 3x and 30,000 HP with 10 runes.
Leader: Might of Oceans
Water ATK 2x and REC 1.5x

[Image: 60?cb=20180305110907]
New Feeder Card - Candigon
#1709 Candigon
TC: 8
6★ Fire Level-Up Element
Active: -
Leader: Cure of Fire
Fire REC 1.5x
Special: When this is fed to a card from the Eight Xian series, it provides 600 skill XP. When fed to any other card, it provides 50 skill XP.

System/Misc
- New option to add your Facebook friends to your friend list.
- New filter option, New Ver, which shows only monsters introduced in the current version (excluding prior forms).
- Fusion and switching during Arena battles no longer costs Battle Points
- Arena refreshes are capped at 2 per day.

Plenty of friend slots to fill up. Add me up!

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EN UID 1709666 1.8k++ days log in as of this thread posted. Active players just add me up.  262/350 Looking to fill up my friends' list for more variety of allies. Smile

Oriceles Meta Analysis [15.1] + Tier list 6-3-2018

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Welcome to the 15.1 thread, this time we can see that racial runes are taking a major focus than before, and that machina is getting their first dedicated leader with the introduction of Li Tiguai. Primal Greek Gods are a major power house that is kinda over the top and open rooms for either overkill or a lot of utility since the leaders provide enough damage and solid rune generation.

The Eight Xian —『The Eight Trigrams

I've seen a lot of doubts regarding this series, in most cases players are not really aware of the benefits from this new cards, and feel that they are not worth the shot, but at least better than Imperial Warlords II. In my opinion they have some unusual tools, and are worth to try together on similar fashion to Ghroth, that being said landing a He Xian'Gu or Lü Dongbin can be really helpful for new players that start from this series. Another thing about getting a bonus on the same series is about how much you can score on arena with this guys because of that. Personally I'm plannig to draw on the day of increased chance and that is it, won't go hard on this because I feel a lot of potential coming on the Crash Fever collab (I'll skip HunterXHunter as well if it comes as a draw machine).

[Image: 40] Shape Shifter - Lan Caihe: Quite unusual converter that currently can only fit on Honda or Su Huan Jen. Having board obstacles like electrified runes and sticky make this guy kinda meh, even at CD 5. I would have preferred to see the same conversion without the moving requirement at CD 6 or 8.

[Image: 40] High Spirited - Cao Guojiu: More fire utility, CD6 1 turn stall and armor reduction is nice. Yet depending on the situation and what you are looking for you might better pick Uriel over him anytime.

[Image: 40] Bionic Immortal - Li Tieguai: Right now he is super relevant because he is the first dedicated Machina leader, so he is probably getting more members in the future patches other than questionable Earth Lionel and Mark II. The damage output can be quite high and since he already is Machina only needs the adjutant to get the team skill working. He also can fit all other average earth members except for Rakshasa.

[Image: 40] Supreme Lotus - He Xian'gu: the new waifu and 2018 version of Daji. Her active can help the to steam roll pretty hard and bring a lot of rune supply to keep the team running. I think that instead of running rainbow with Eight Xian members it's better to use light and dark gods as members, I've seen some players already running Lunafer and Luna+Pollux on her team, preview video also runs Tsukuyomi for lulz.

[Image: 40] Mischievous Wit - Lü Dongbin: the new husbando and 2018 version of Qi Tian Di. As stated, his active works on a similar fashion to Qi Tian Di, but it's actually better on those Pollux teams because the dark god runes have effect of all other runes, this means that Lü Dongbin actually replaces Qi Tian Di for Ophiuchus. As for leader, Lü Dongbin leader skill bonuses are way too high, and paired with He Xian'Gu it's quite similar to the good ol' Loki+Daji combo. This leaders can afford to bench many utility members or steam roll boosters like Anubis and Dancer Yan.

[Image: 40] Emulative Ascetic - Zhongli Quan: I feel that this guy is meant to be combined with Cao Guojiu. His active is quite situational, but I find it interesting because the only fire converters (that I can remember) that can alter the water runes are Nezha and Meng Huo. I would train him and save him for just in case...

[Image: 40] Playful Mind - Han Xiangzi: Do you even overheal bro?. Seriously, this kid is super useful, really high on demand recovery with CD5 and the 5 earth god runes can be really powerful on PR Gaia and Refinement Athena. Earth mono keeps getting short CD tools for survival every patch, just look at Shyplant and Luxun, at this rate we are going to get something like "the next damage received won't lead to your defeat and this effect stays in play until attacked".

[Image: 40] Longevous Child - Zhang Guolao: He is there for the CD reset, on a world where light gods have access to Lucifer, Gods to Pollux, and Tang Sanzang to Luno, why would we need something like Zhang Guolao?, the CD reduction, and yet that is specific to only his series which locks him to be useful only if you have He Xian'Gu or Lü Dongbin. Yet, we have to keep in mind that this kid can go overkill if you are fighting against elf and demons because he will get an on top x2  bonus even if he is alone without other Eight Xian members.





Primal Greek Gods — Power Release

[Image: 50] [Image: 50] [Image: 50] [Image: 50] [Image: 50]

They finally resemble the power they are supposed to have on the lore, from the subpar and non-standard tier they jump straight to standard and best choice with this patch because their built-in multipliers and conversion are over the top surpassing that of Amaterasu and other known leaders. I'll give some insight about team building for them:

[Image: 40] Lord of Waves - Pontos: Sadly he doesn't have access to on demand god rune generation like other leaders, you can get them via his active skill or Divergence Poseidon as member for the full multiplier. I don't want to get too much on details with him because water mono pool of members is quite huge, I'm personally planning to run Giemsa, Troy, Molly and Raphael on him, you can add more gods like Hercules if you want. He can't sustain himself like other leaders unless you bring some other cards to exploit the power.

[Image: 40] Lord of Meteor Flames - Phanes: I'm planning to run the new standard meme of Heimdall+Shakuro, The 2.5x column bonus is over the top and because the board is always flooded with runes some players are running Agnamut and Kyo Kusanagi for overkills. Medea and Dancer Yan are the cherry on top of the cake. Since this leader can provide tons of damage and massive conversion every round I would rather run more utility members like Cao Guojiu, Zhongli Quan and Poppy.

[Image: 40] Lady of Life - Gaia: Obvious Mufasa [Image: 1qRLgdd.png]. I don't see myself adding Rakshasa to Gaia because I won't be getting a lot of combos to land multiple extra attacks, since that is the case I do rather run the old Diarosa+Mufasa combo or Nidhogg+Shyplant. Another member I really see myself running on her is Ithaqua for enchanted Earth God runes every round. My guild members are planning to run Furi, Red Boy and Domon as well.

[Image: 40] Lady of Astro - Aether: Her waifu potential increased in this patch along with her huge multiplier. I really feel Madhead was stingy with giving her more power on  her active skill, but players are now running Ghroth as member to reach billions of damage when combined with her active. Since I don't have Ghroth I'm running the classic member: Zhao Yun - Qiongqi - Circe - Zhuge Liang. Other members I've seen around are Fylgja, Shyplant, Daji and Ali Baba.

[Image: 40] Lord of Umbra - Erebus: Okey the thing about him is that he doesn't feel strong enough unless you have access to some over the top cards like Hel and Anubis, That allowing you to have the 1.5x * 1.5x multiplier running every round and healing on a nice rate. Personally I'm running: Hel - Pollux - Odin - Anubis (fireworks look dope on that order and animation is shorter, just try [Image: up.gif]). I would swap Odin for Khaos for massive skydrop damage but I don't have him, I could run Endor or Daji but meh.

Arena

[Image: 40] The Unbeatable - Master Guan: I'm not exactly sure if this guy actually works on Guan Yu because of the description of her leader skill which states that the skydrop can't be altered by any skill, if this skill is the exception then I can actually see Guan Yu coming back to burst, otherwise I think this guy might find a spot on Zhurong.

[Image: 40] Leaf of Moon - Kaguyahime: She is actually returning, sadly with no 5 pack like Master Guan. I was surprised on how this card made Gan Ning ultimate stage so easy for Hideyoshi. Her active skill has 2 multipliers buit-in, so I think she is a decent card but might be too conditional.

Bi-Weekly

[Image: 40] The Inspired Touch - Chun Xiang: Finally a cheap alternative to frozen runes, and dissolving 10 frozen runes can grant a x 3 team attack. She is way too specific, but I think it's fine to deal with perma frozen and frozen board thanks to her short CD.

PSA: Super cheap Greek Daemons and Imperial Soldiers

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Greek Daemons and Imperial Soldiers are currently purchasable (i.e. Not swapping a copy around) from the Trade Fortress for 99 Gold in either single copies or batches of five. ^^

[Image: kqwWSZi.png][Image: jq82kOv.png]

They can be used to raise the SLV of the following series:

Greek Daemons:
  • Star Burst Pulses (Andro, Ophi, Lynx)
  • Greek Gods (Must evolve Greek Daemons)

Imperial Soldiers:
  • Imperial Warlords (Guan Yu, Cao Cao, Lu Bu)
  • Sengoku Samurai (Nobu, Yoshi, Honda)
  • Imperial Warlords II (Sun Ce, Zhu Rong, Xiahou Dun)

Primal Greeks Damage Test and Team Workshop

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.jpg   73TiFT1-.jpg large.jpg (Size: 391.14 KB / Downloads: 5)
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Bit lazy to imgur, click to unshrink. Here's some damage tests for the Primals I've PR'd. Activated all burst, tried to spin as best as I could normally for all of them.

They're not all the same stage so that's part of some disparity (Phanes is on like a seal 3 stage or something) and also my team for Gaia is super hodgepodge because I was doing monogods and monoearth achievement I think. My team for Erebus I think was better in my head than in practice, I now think some team boosts would take priority over QTD and Tsukuyomi. But yeah, tell me what y'all think and what you've been using for your Primal teams, because I'm looking for ideas to improve these teams really, they all seem to have the potential to go places. Hopefully we can all improve together. VR Heph and Athena seem amazing for Phanes and Gaia (for the enchantress effect and the drop boost), I can tell that much.

Giving my Chinese account (0 diamond draw, refers attachment) 139 Diamond, 131 Level

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Oriceles Meta Analysis [15.1] + Tier list 8-3-2018

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Welcome to the 15.1 thread, this time we can see that racial runes are taking a major focus than before, and that machina is getting their first dedicated leader with the introduction of Li Tiguai. Primal Greek Gods are a major power house that is kinda over the top and open rooms for either overkill or a lot of utility since the leaders provide enough damage and solid rune generation.

The Eight Xian —『The Eight Trigrams

I've seen a lot of doubts regarding this series, in most cases players are not really aware of the benefits from this new cards, and feel that they are not worth the shot, but at least better than Imperial Warlords II. In my opinion they have some unusual tools, and are worth to try together on similar fashion to Ghroth, that being said landing a He Xian'Gu or Lü Dongbin can be really helpful for new players that start from this series. Another thing about getting a bonus on the same series is about how much you can score on arena with this guys because of that. Personally I'm plannig to draw on the day of increased chance and that is it, won't go hard on this because I feel a lot of potential coming on the Crash Fever collab (I'll skip HunterXHunter as well if it comes as a draw machine).

[Image: 40] Shape Shifter - Lan Caihe [Image: icon_new.gif]: Quite unusual converter that currently can only fit on Honda or Su Huan Jen. Having board obstacles like electrified runes and sticky make this guy kinda meh, even at CD 5. I would have preferred to see the same conversion without the moving requirement at CD 6 or 8. I've done some tests for this guy and I got to say he is quite nice for arena, very useful to deal with that skill from "Umbrella of Bloody Tears" that places a debuff of 2 rounds without fire dissolve. Revdarian also states that he is a nice addition for Sun Ce or other teams with extended movement of runes or free form dissolve.

[Image: 40] High Spirited - Cao Guojiu: More fire utility, CD6 1 turn stall and armor reduction is nice. Yet depending on the situation and what you are looking for you might better pick Uriel over him anytime.

[Image: 40] Bionic Immortal - Li Tieguai: Right now he is super relevant because he is the first dedicated Machina leader, so he is probably getting more members in the future patches other than questionable Earth Lionel and Mark II. The damage output can be quite high and since he already is Machina only needs the adjutant to get the team skill working. He also can fit all other average earth members except for Rakshasa.

[Image: 40] Supreme Lotus - He Xian'gu: the new waifu and 2018 version of Daji. Her active can help the to steam roll pretty hard and bring a lot of rune supply to keep the team running. I think that instead of running rainbow with Eight Xian members it's better to use light and dark gods as members, I've seen some players already running Lunafer and Luna+Pollux on her team, preview video also runs Tsukuyomi for lulz.

[Image: 40] Mischievous Wit - Lü Dongbin: the new husbando and 2018 version of Qi Tian Di. As stated, his active works on a similar fashion to Qi Tian Di, but it's actually better on those Pollux teams because the dark god runes have effect of all other runes, this means that Lü Dongbin actually replaces Qi Tian Di for Ophiuchus. As for leader, Lü Dongbin leader skill bonuses are way too high, and paired with He Xian'Gu it's quite similar to the good ol' Loki+Daji combo. This leaders can afford to bench many utility members or steam roll boosters like Anubis and Dancer Yan.

[Image: 40] Emulative Ascetic - Zhongli Quan: I feel that this guy is meant to be combined with Cao Guojiu. His active is quite situational, but I find it interesting because the only fire converters (that I can remember) that can alter the water runes are Nezha and Meng Huo. I would train him and save him for just in case...

[Image: 40] Playful Mind - Han Xiangzi: Do you even overheal bro?. Seriously, this kid is super useful, really high on demand recovery with CD5 and the 5 earth god runes can be really powerful on PR Gaia and Refinement Athena. Earth mono keeps getting short CD tools for survival every patch, just look at Shyplant and Luxun, at this rate we are going to get something like "the next damage received won't lead to your defeat and this effect stays in play until attacked".

[Image: 40] Longevous Child - Zhang Guolao: He is there for the CD reset, on a world where light gods have access to Lucifer, Gods to Pollux, and Tang Sanzang to Luno, why would we need something like Zhang Guolao?, the CD reduction, and yet that is specific to only his series which locks him to be useful only if you have He Xian'Gu or Lü Dongbin. Yet, we have to keep in mind that this kid can go overkill if you are fighting against elf and demons because he will get an on top x2  bonus even if he is alone without other Eight Xian members.





Primal Greek Gods — Power Release

[Image: 50] [Image: 50] [Image: 50] [Image: 50] [Image: 50]

They finally resemble the power they are supposed to have on the lore, from the subpar and non-standard tier they jump straight to standard and best choice with this patch because their built-in multipliers and conversion are over the top surpassing that of Amaterasu and other known leaders. I'll give some insight about team building for them:

[Image: 40] Lord of Waves - Pontos: Sadly he doesn't have access to on demand god rune generation like other leaders, you can get them via his active skill or Divergence Poseidon as member for the full multiplier. I don't want to get too much on details with him because water mono pool of members is quite huge, I'm personally planning to run Giemsa, Troy, Molly and Raphael on him, you can add more gods like Hercules if you want. He can't sustain himself like other leaders unless you bring some other cards to exploit the power.

[Image: 40] Lord of Meteor Flames - Phanes: I'm planning to run the new standard meme of Heimdall+Shakuro, The 2.5x column bonus is over the top and because the board is always flooded with runes some players are running Agnamut and Kyo Kusanagi for overkills. Medea and Dancer Yan are the cherry on top of the cake. Since this leader can provide tons of damage and massive conversion every round I would rather run more utility members like Cao Guojiu, Zhongli Quan and Poppy.

[Image: 40] Lady of Life - Gaia: Obvious Mufasa [Image: 1qRLgdd.png]. I don't see myself adding Rakshasa to Gaia because I won't be getting a lot of combos to land multiple extra attacks, since that is the case I do rather run the old Diarosa+Mufasa combo or Nidhogg+Shyplant. Another member I really see myself running on her is Ithaqua for enchanted Earth God runes every round. My guild members are planning to run Furi, Red Boy and Domon as well.

[Image: 40] Lady of Astro - Aether: Her waifu potential increased in this patch along with her huge multiplier. I really feel Madhead was stingy with giving her more power on  her active skill, but players are now running Ghroth as member to reach billions of damage when combined with her active. Since I don't have Ghroth I'm running the classic member: Zhao Yun - Qiongqi - Circe - Zhuge Liang. Other members I've seen around are Fylgja, Shyplant, Daji and Ali Baba.

[Image: 40] Lord of Umbra - Erebus: Okey the thing about him is that he doesn't feel strong enough unless you have access to some over the top cards like Hel and Anubis, That allowing you to have the 1.5x * 1.5x multiplier running every round and healing on a nice rate. Personally I'm running: Hel - Pollux - Odin - Anubis (fireworks look dope on that order and animation is shorter, just try [Image: up.gif]). I would swap Odin for Khaos for massive skydrop damage but I don't have him, I could run Endor or Daji but meh.

Arena

[Image: 40] The Unbeatable - Master Guan: I'm not exactly sure if this guy actually works on Guan Yu because of the description of her leader skill which states that the skydrop can't be altered by any skill, if this skill is the exception then I can actually see Guan Yu coming back to burst, otherwise I think this guy might find a spot on Zhurong.

[Image: 40] Leaf of Moon - Kaguyahime: She is actually returning, sadly with no 5 pack like Master Guan. I was surprised on how this card made Gan Ning ultimate stage so easy for Hideyoshi. Her active skill has 2 multipliers buit-in, so I think she is a decent card but might be too conditional.

Bi-Weekly

[Image: 40] The Inspired Touch - Chun Xiang: Finally a cheap alternative to frozen runes, and dissolving 10 frozen runes can grant a x 3 team attack. She is way too specific, but I think it's fine to deal with perma frozen and frozen board thanks to her short CD.

[Teaser] Sabertooth, Stith

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http://www.towerofsaviors.com/zh/archives/21711

[Image: 02-dnsfjs-rh-.jpg]

New Horror stage starts next Monday, March 12.

[Image: 03-dhnsrdh-.jpg]

The stage has a chance to drop Stirling and the Metallic Beasts.

[Image: 04-ERHS-RDH-.jpg]

Rewards for the Horror stage:

7,000 points: Silver Pattern x1
12,000 points: Fire Alpaca x1
18,000 points: Horner x1
22,000 points: Sabertooth (slvl 10)

Sabertooth details:
Fire Machina
Leader: Team ATK 3x; if the team contains only two Fire members (and no other members), Team ATK 5x and HP 2x instead.
Active: CD6. When 4+ combos are made, 2.5x ATK to self and the Fire member on the left. Lasts until deactivation or death. Can be deactivated any time; all runes become enchanted when deactivated.
Team skill: 
When Sabertooth is a member and the team contains only 2 Fire members: every round, all members launch 10% chaser Fire attacks 1 to 6 times randomly.
Stats appear to be 3,583 HP | 1,352 REC | 356 REC

Sabertooth preview video (leader skill seems slightly erratic, as it appears to give 2x HP even before fusion):





[Image: 07-STRHRST-J.jpg]
Stith's stage opens in the Age of Black Iron starting March 13. Like Hel, it's only available on Tuesdays, and you must have completed Blessings from Toys.

Stith details:
Water God
Leader: Water ATK 3x, Water God ATK 4.5x instead. Elf HP, ATK and REC 1.5x further.
Active: CD8. Columns under Gods and Elves become runes of their race. For 1 turn, if God runes are dissolved, Team ATK 2x; if Elf runes are dissolved, Elves launch 1 chaser attack. Max slvl 15.
Team skill:
When the team contains Stith and 2+ 7* Toy Pixies: Stith and 7* Toys' ATK 2x. 
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